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Dalton Omens

I'm a Research Engineer at Epic Games, working on the next generation of AI-driven virtual characters and humans. I recieved my PhD in Computer Science from the Stanford University AI Lab, advised by Ron Fedkiw. I received my B.S. in Electrical Engineering and Computer Science at UC Berkeley in 2020.

I have worked with research teams at Epic Games, SONY, Unity, and Blizzard on cutting-edge computer graphics and AI initiatives. I have also interned at NVIDIA.

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Research

I'm currently interested in the reconstruction and animation of digital humans and other virtual characters, especially involving the use of novel AI techniques. More broadly, I love creating spectacular experiences by realizing virtual worlds. Most of all, I enjoy working with artists to help them realize their vision.

Improving Facial Rig Semantics for Tracking and Retargeting
Dalton Omens, Allise Thurman, Jihun Yu, Ron Fedkiw
arXiv, 2025
project page (TBA) / paper / arXiv / video (TBA) / code (TBA)

Using carefully captured calibration expressions can improve the semantic accuracy of facial retargeting. Implicit differentiation can be applied to black-box or non-differentiable trackers to fine-tune retargeting results for an even better result.

A Neural-Network-Based Approach for Loose-Fitting Clothing
Yongxu Jin, Dalton Omens, Zhenglin Geng, Joseph Teran, Abishek Kumar, Kenji Tashiro, Ron Fedkiw
arXiv, 2024
paper / arXiv / video

To simulate loose-fitting clothing, separating physically simulated dynamic modes from neurally simulated quasistatic modes aids generalization when paired with a well-crafted coarse physics model such as rope chains.

Democratizing the Creation of Animatable Facial Avatars
Yilin Zhu, Dalton Omens, Haodi He, Ron Fedkiw
arXiv, 2024
paper / arXiv

Obtaining geometry and texture from a couple selfies to create a personalized animation rig. A Simon Says process is used to match the user's expressions.

Fast and Feature-Complete Differentiable Physics for Articulated Rigid Bodies with Contact
Keenon Werling, Dalton Omens, Jeongseok Lee, Ioannis Exarchos, C. Karen Liu
RSS, 2021
project page / arXiv / code

A differentiable physics engine that supports Lagrangian dynamics and hard contact constraints for articulated rigid body simulation, offering analytic gradients through features typically only available in non-differentiable simulators.

Fast and Deep Facial Deformations
Stephen Bailey, Dalton Omens, Paul DiLorenzo, Ioannis Exarchos, James F. O'Brien
SIGGRAPH, 2020
project page / paper / code

A method using convolutional neural networks for approximating the mesh deformation of complex facial rigs. Fast evaluation allows for interactive inverse kinematics and real-time performance capture.

Education

Stanford University, 2020 - 2025
Ph.D. in Computer Science
Thesis: Improving Facial Rig Semantics for Tracking and Retargeting
University of California, Berkeley, 2016 - 2020
B.S. in Electrical Engineering and Computer Science, summa cum laude